Close range defense

Brachial Stun, Throat Cut.

This technique relies on complete mental stunning to enable the soldier to cut the sentry’s throat, severing the trachea and carotid arteries. Death results within 5 to 20 seconds. Some sounds are emitted from the exposed trachea, but the throat can be cut before the sentry can recover from the effect of the stunning strike and cry out. The soldier silently approaches to within striking range of the sentry (Figure 7-1, Step 1). The soldier strikes the side of the sentry’s neck with the knife butt or a hammer fist strike (Figure 7-1, Step 2), which completely stuns the sentry for three to seven seconds. He then uses his body weight to direct the sentry’s body to sink in one direction and uses his other hand to twist the sentry’s head to the side, deeply cutting the throat across the front in the opposite direction (Figure 7-1, Step 3). He executes the entire length of the blade in a slicing motion. The sentry’s sinking body provides most of the force–not the soldier’s upper-arm strength.

Pressure Points

During medium-range combat, punches and strikes are usually short because of the close distance between fighters. Power is generated by using the entire body mass in motion behind all punches and strikes. a. Hands as Weapons. A knowledge of hand-to-hand combat fighting provides the fighter another means to accomplish his mission. Hands can become deadly weapons when used by a skilled fighter.

(1) Punch to solar plexus. The defender uses this punch for close-in fighting when the opponent rushes or tries to grab him. The defender puts his full weight and force behind the punch and strikes his opponent in the solar plexus ,knocking the breath out of his lungs. The defender can then follow-up with a knee to the groin, or he can use other disabling blows to vital areas.

(2) Thumb strike to throat. The defender uses the thumb strike to the throat as an effective technique when an opponent is rushing him or trying to grab him. The defender thrusts his right arm and thumb out and strikes his opponent in the throat-larynx area while holding his left hand high for protection. He can follow up with a disabling blow to his opponent’s vital areas.

(3) Thumb strike to shoulder joint. The opponent rushes the defender and tries to grab him. The defender strikes the opponent’s shoulder joint or upper pectoral muscle with his fist or thumb. This technique is painful and renders the opponent’s arm numb. The defender then follows up with a disabling movement.

(4) Hammer-fit strike to face.
The opponent rushes the
defender. The defender counters
by rotating his body in the
direction of his opponent and by
striking him in the temple, ear, or
face. The defender
follows up with kicks to the groin
or hand strikes to his opponent’s
other vital areas.

(5) Hammer-fist strike to side
of neck. The defender catches his
opponent off guard, rotates at the
waist to generate power, and
strikes his opponent on the side of
the neck (carotid artery)
with his hand
clenched into a fist. This strike
can cause muscle spasms at the
least and may knock his opponent

(6) Hammer fist to pectoral
muscle. When the opponent tries
to grapple with the defender, the
defender counters by forcefully
striking his opponent in the
pectoral muscle .
This blow stuns the opponent, and
the defender immediately follows
up with a disabling blow to a vital
area of his opponent’s body.

(7) Hook punch to solar plexus
or floating ribs. The opponent
tries to wrestle the defender to the
ground. The defender counters
with a short hook punch to his
opponent’s solar plexus or floating
ribs . A sharply
delivered blow can puncture or
collapse a lung. The defender
then follows up with a combination
of blows to his opponent’s vital

(8) Uppercut to chin. The
defender steps between his
opponent’s arms and strikes with an
uppercut punch to the
chin or jaw. The defender then
follows up with blows to his
opponent’s vital areas.

(9) Knife-hand strike to side of
neck. The defender executes a
knife-hand strike to the side of his
opponent’s neck the
same way as the hammer-fist strike
except he uses the edge of his striking hand.

(10) Knife-hand strike to radial nerve. The opponent tries to strike the
defender with a punch. The defender counters by striking his opponent on
the top of the forearm just below the elbow (radial nerve) and
uses a follow-up technique to disable his opponent.

(11) Palm-heel strike to chin. The opponent tries to surprise the defender
by lunging at him. The defender quickly counters by striking his opponent
with a palm-heel strike to the chin using maximum force.
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Effective striking with the weapons of the body to the opponent’s vital points
is essential for a victorious outcome in a hand-to-hand struggle. A soldier
must be able to employ the principles of effective striking if he is to emerge
as the survivor in a fight to the death.

a. Attitude.

Proper mental attitude is of primary importance in the
soldier’s ability to strike an opponent. In hand-to-hand combat, the soldier
must have the attitude that he will defeat the enemy and complete the mission,
no matter what. In a fight to the death, the soldier must have the frame of
mind to survive above all else; the prospect of losing cannot enter his mind.
He must commit himself to hit the opponent continuously with whatever it
takes to drive him to the ground or end his resistance. A memory aid is,
“Thump him and dump him!”
b. Fluid Shock Wave.

A strike should be delivered so that the target is hit
and the weapon remains on the impact site for at least a tenth of a second. This
imparts all of the kinetic energy of the strike into the target area, producing
a fluid shock wave that travels into the affected tissue and causes maximum
damage. It is imperative that all strikes to vital points and nerve motor points are
delivered with this principle in mind. The memory aid is, “Hit and stick!”
c. Target Selection.

Strikes should be targeted at the opponent’s vital
points and nerve motor points. The results of effective strikes to vital points
are discussed in paragraph 4-1. Strikes to nerve motor points cause
temporary mental stunning and muscle motor dysfunction to the affected
areas of the body. Mental stunning results when the brain is momentarily
disoriented by overstimulation from too much input—for example, a strike
to a major nerve. The stunning completely disables an opponent for three to
seven seconds and allows the soldier to finish off the opponent, gain total
control of the situation, or make his escape. Sometimes, such a strike causes
unconsciousness. A successful strike to a nerve motor center also renders the
affected body part immovable by causing muscle spasms and dysfunction due
to nerve overload.
(1) Jugular notch pressure point. Located at the base of the neck just
above the breastbone; pressure to this notch can distract and take away his
balance. Pressure from fingers jabbed into the notch incurs intense pain that
causes an the opponent to withdraw from the pressure involuntarily.
(2) Suprascapular nerve motor point. This nerve is located where the
trapezius muscle joins the side of the neck. A strike to this point causes
intense pain, temporary dysfunction of the affected arm and hand, and mental
stunning for three to seven seconds. The strike should be a downward
knife-hand or hammer-fist strike from behind.
(3) Brachial plexus origin. This nerve motor center is on the side of the
neck. It is probably the most reliable place to strike someone to stun them.
Any part of the hand or arm may be applied—the palm heel, back of the hand,
knife hand, ridge hand, hammer fist, thumb tip, or the forearm. A proper
strike to the brachial plexus origin causes—

* Intense pain.
* Complete cessation of motor activity.
* Temporary dysfunction of the affected arm.
* Mental stunning for three to seven seconds.
* Possible unconsciousness.

(4) Brachial plexus clavicle notch pressure point. This center is behind the
collarbone in a hollow about halfway between the breastbone and the
shoulder joint. The strike should be delivered with a small-impact weapon
or the tip of the thumb to create high-level mental stunning and dysfunction
of the affected arm.
(5) Brachial plexus tie-in motor point. Located on the front of the shoulder
joint, a strike to this point can cause the arm to be ineffective. Multiple strikes
may be necessary to ensure total dysfunction of the arm and hand.
(6) Stellate ganglion. The ganglion is at the top of the pectoral muscle
centered above the nipple. A severe strike to this center can cause high-level
stunning, respiratory dysfunction, and possible unconsciousness. A straight
punch or hammer fist should be used to cause spasms in the nerves affecting
the heart and respiratory systems.
(7) Cervical vertebrae. Located at the base of the skull, a strike to this
particular vertebrae can cause unconsciousness or possibly death. The
harder the strike, the more likely death will occur.
(8) Radial nerve motor point. This nerve motor point is on top of the
forearm just below the elbow. Strikes to this point can create dysfunction of
the affected arm and hand. The radial nerve should be struck with the
hammer fist or the forearm bones or with an impact weapon, if available.
Striking the radial nerve can be especially useful when disarming an opponent
armed with a knife or other weapon.
(9) Median nerve motor point. This nerve motor point is on the inside of
the forearm at the base of the wrist, just above the heel of the hand. Striking
this center produces similar effects to striking the radial nerve, although it is
not as accessible as the radial nerve.
(10) Sciatic nerve. A sciatic nerve is just above each buttock, but below
the belt line. A substantial strike to this nerve can disable both legs and
possibly cause respiratory failure. The sciatic nerve is the largest nerve in the
body besides the spinal cord. Striking it can affect the entire body, especially
if an impact weapon is used.
(11) Femoral nerve. This nerve is in the center of the inside of the thigh;
striking the femoral nerve can cause temporary motor dysfunction of the
affected leg, high-intensity pain, and mental stunning for three to seven
seconds. The knee is best to use to strike the femoral nerve.
(12) Common peroneal nerve motor point. The peroneal nerve is on the
outside of the thigh about four fingers above the knee. A severe strike to this
center can cause collapse of the affected leg and high-intensity pain, as well
as mental stunning for three to seven seconds. This highly accessible point is
an effective way to drop an opponent quickly. This point should be struck
with a knee, shin kick, or impact weapon.

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